Attending Nasscom Game Developers Conference 2017

We are attending NASSCOM Game Developers Conference 2017 (NGDC 2017) and Unity’s Unite India 2017. These events will held be in Hyderabad during 8th to 10th November. In case you are there, be sure to check out the new updates to Memories on The Meter in person!

Also, if you are showcasing any games, let us know so we can check your games out!

Memories on The Meter Greenlit – findings and plans

Memories on The Meter has been greenlit. Thank you for voting for us and leaving valuable feedback and encouragement. We received feedback – on things we did right and things we could improve upon. Given below are some of the findings and what we intend to do with that. 

Postitive Feedback  

  • The Story – Many people are drawn in by the story, and are eager to get to the end of it. 
  • The Setting – People like the dark, moody atmosphere of the game.

Negative Feedback 

  • Graphics/looks – The graphics need improvement. 
  • Voice acting – voice actor for the bartender did not match the expectations of the audience

Seeking more feedback

Seeing how helpful your feedback is, we want you to be able to send feedback more freely. You can send feedback on the game using the form below, as well as catch up on our Facebook.

Actions taken

As a result of said feedback, we have decided to scrap a major portion of the graphical assets and heavily rework on the remaining to improve the appearance. This will result in the delay of the release. Also, the voice actor for the bartender will be changed.

In addition to this, we are also working to ensure greater ease of use for our players – we intend to offer controller support so that you can play using either keyboard/mouse or controllers if you wish to. Of late, we have been working on implementing said controller related features.

Dialogue Options with controller(WIP)

The appearance of the game will be improved, too. While we will keep you posted from time to time on the progress of the same, be sure to check this site.

Conclusion

Thank you for getting this game greenlit. Without your valuable votes, feedback and encouragement this game would never have reached here. Getting you feedback is very important to us. As a result, please be sure to let us know what you think – what works and does not, to help improve the game.

Memories On The Meter rises in popularity – ranked 58 of 40350 on IndieDB

Memories On The Meter has risen in popularity – it broke into top 100 popular games on IndieDB and achieved a rank of 58 of 40350 . This comes within a span of 24 hours within the launch of the IndieDB page. IndieDB is a website for tracking Indie games as well as serves as a community for devs as well as their audience.

This was the rank as last seen. 

Rank 58 of 40350
Rank 58 of 40350

Be sure to visit our IndieDB page here – http://www.indiedb.com/games/memories-on-the-meter/

Vote for Memories On The Meter on Steam Greenlight here – 

 

Memories On The Meter is up for votes on Steam Greenlight

Memories On The Meter is up for votes on Steam Greenlight! Steam is the largest distribution platform for PC Games. If you want to see this game appear on Steam – here’s your chance. Go to the Greenlight page and vote for it to appear on Steam!

Vote here – 

<iframe src=”http://steamcommunity.com/sharedfiles/widget/877702026″ width=”336″ height=”137″ frameborder=”0″ scrolling=”no”>

Video


A Greenlight trailer

 

Creating Kanchey – How the marble game was made

Kanchey is a marble game that was released on October 15th, 2014. In this series of posts, I will try to document some of the things that were encountered in the creation of the game, as well as how the game reached its final form. Let us start with creating Kanchey.

Kanchey
Kanchey – or Marbles as they are known in English

The idea –

Initially, I wanted to make a game that would have the following properties –

  1. The game should be fun and fresh.
  2. I wanted to make a game on an idea that hadn’t been done before
  3. Since I am not very good at drawing, try to have a game that does not require me to draw very complex things.

After a while. I realised that there was already a game that I wanted to play but I didn’t recall seeing being made. And thus was conceived the idea for Kanchey.

Kanchey did not require complex shapes – afterall, it was a game about rolling balls into holes dug into the ground. But like every good idea – it was a simple concept that could be fun to play if executed properly. This also allowed me to cover for my lacking art skills.

In subsequent posts, I will go into further details into how the concept of Kanchey was fleshed out – and how things were implemented.

Announcing the launch of Carrior

Carrior is now launched! You can download it from here. You can download it not just for your Windows PCs but also android mobile phones. Hope you enjoy it. For feedback and in case you have any issues, please feel free to contact us.

This was an interesting experience, and hopefully we can document it further for the benefit of people who are trying their hand at making some games. We hope to cover topics such as making games and modding in future posts. If you are interested in such topics which enable you to expand your gaming enjoyment, as well as to follow the news about our latest games, please keep following this website.

Experience at NGDC 2015

This post is regarding my experience at NGDC 2015 – it was a three-day event held in Pune. The first day (November 5th) consisted primarily of workshops and was held at the Pune International Convention Centre, while the remaining two days (November 6th and 7th) consisted of a more varied list of events.

A speaker at NGDC 2015
A speaker at NGDC 2015

The first day consisted mainly of workshops – the Unity workshop was quite popular and had to be conducted twice to accommodate all who were interested. There were also workshops on design, monetization, funding etc. At the end of the day, all the participants were treated to a party.

The second and the third day were held at the Westin Hotel. Here, there were multiple events, which included –

  1. Some developers were showcasing their in-progress games.
  2. Some organizations that catered to game developers/students were showcasing their products
  3. Nominees of indie game awards were also showcasing their games
  4. School students  from various parts of the country were showcasing their entries in a game development competition exclusively for them.
  5. There was also a BYOG competition
  6. Indie devs were pitching to investors as well
  7. Discussions with industry experts on best practises
  8. lunches and socializing events
  9. party at 6th night
  10. And lastly, workshops

What I saw at the event was the future of the gaming industry – games that will hopefully make it big in the future, and the people making them. The best moment was when a school student came running to one of the developers of the game engine Unity, to ask about some future enhancement. He gleefully answered his question. Then he tells his colleague “these guys are the future of the industry.”

Prophetic words indeed.

Announcing Evil Space Fighter

Ever wondered how it is like to be one of the bad guys in a space shooting game? Worry not, announcing the start of development of Evil Space Fighter – a space shooter game where you get to play as one of the many, many bad guys attacking the defenders of the universe.ESF

 

This game is a different take on the classic space shooter genre – the following are some of the ideas we hope to implement within the game –

  • play as a part of the Evil Space Corporation, whose motto is “Making the universe a worse place”
  • Story mode where you start as a lowly pilot in Evil Space Corporation and may rise to the highest ranks as the game progressess.
  • Fight not as the overpowered ship that takes down multiple evil spaceships, but as one of the evil spaceships themselves
  • Get promoted and rise through the ranks of the Evil Space Corporation – or not.
  • Multiple spaceships to choose from (upon promotion amd continued survival)
  • Bravely face the enemy or cower behind colleagues – your choice!
  • Play as the good guys (unlocked upon story mode completion).
Evil Space Fighter - Work In Progress Screenshot
Evil Space Fighter – Work In Progress Screenshot

Please note – the game is still in design phase, and the ideas may be refined/altered in the final.

The game is currently under development for the PC Platform. Keep following this site for more updates on the same, as well as to know further details of the game.

%d bloggers like this: