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Update on Memories on The Meter

Video of the current build

Apologies on not updating on the site for a some time – I post updates with videos on our Facebook Page so follow us there! Here is a little video below showing us the current state of the build – keep in mind that everything in this is a work in progress and subject to change.

Updated features

Some of the updated features include –

  • Improved lighting (observable in the street lamps)
  • A more rain drenched ambiance (such as wetter roads, puddles etc.)
  • An improved inventory system
  • Some optimizations to improve the framerate
  • A more immersive world (such as neon signs, the car dealership next to the bar etc.)
  • An easier to understand flashback system with cues such as visual swirl, a flashback sound, a different colour palette when in flashback etc.
  • Visual improvements to a large part of the game.
  • Other minor programming improvements and optimizations

We hope you like the new and improved looks of the game. Please share any feedback that you may have.

Comparision

Here is a comparision of similar scenes – one from an older build from 2017 and one now. Here’s the older screenshot –

Older version screenshot showing cab parked near Kenny’s Bar

Here is a screenshot from the latest build –

Newer version showing the same cab parked near Kenny’s Bar

Memories On The Meter rises in popularity – ranked 58 of 40350 on IndieDB

Memories On The Meter has risen in popularity – it broke into top 100 popular games on IndieDB and achieved a rank of 58 of 40350 . This comes within a span of 24 hours within the launch of the IndieDB page. IndieDB is a website for tracking Indie games as well as serves as a community for devs as well as their audience.

This was the rank as last seen. 

Rank 58 of 40350
Rank 58 of 40350

Be sure to visit our IndieDB page here – http://www.indiedb.com/games/memories-on-the-meter/

Vote for Memories On The Meter on Steam Greenlight here – 

 

Experience at NGDC 2015

This post is regarding my experience at NGDC 2015 – it was a three-day event held in Pune. The first day (November 5th) consisted primarily of workshops and was held at the Pune International Convention Centre, while the remaining two days (November 6th and 7th) consisted of a more varied list of events.

A speaker at NGDC 2015
A speaker at NGDC 2015

The first day consisted mainly of workshops – the Unity workshop was quite popular and had to be conducted twice to accommodate all who were interested. There were also workshops on design, monetization, funding etc. At the end of the day, all the participants were treated to a party.

The second and the third day were held at the Westin Hotel. Here, there were multiple events, which included –

  1. Some developers were showcasing their in-progress games.
  2. Some organizations that catered to game developers/students were showcasing their products
  3. Nominees of indie game awards were also showcasing their games
  4. School students  from various parts of the country were showcasing their entries in a game development competition exclusively for them.
  5. There was also a BYOG competition
  6. Indie devs were pitching to investors as well
  7. Discussions with industry experts on best practises
  8. lunches and socializing events
  9. party at 6th night
  10. And lastly, workshops

What I saw at the event was the future of the gaming industry – games that will hopefully make it big in the future, and the people making them. The best moment was when a school student came running to one of the developers of the game engine Unity, to ask about some future enhancement. He gleefully answered his question. Then he tells his colleague “these guys are the future of the industry.”

Prophetic words indeed.

Attending NGDC 2015

Gamti will be attending the NASSCOM Game Developers Conference (NGDC), 2015 in Pune during 5-7 November, 2015. We hope to demo some of our work in progress – if you’re there, be sure to catch up!

Keep watching this space for new announcements!

Progress Update 29 July, 2015

Work on Evil Space Fighter (and a few other projects) is coming along slowly. Some progress has been made,  we hope to be able to demonstrate the same  shortly.

What form the demonstration will come in? Keep watching this space to find out!