Apologies on not updating on the site for a some time – I post updates with videos on our Facebook Page so follow us there! Here is a little video below showing us the current state of the build – keep in mind that everything in this is a work in progress and subject to change.
Some of the updated features include –
Improved lighting (observable in the street lamps)
A more rain drenched ambiance (such as wetter roads, puddles etc.)
An improved inventory system
Some optimizations to improve the framerate
A more immersive world (such as neon signs, the car dealership next to the bar etc.)
An easier to understand flashback system with cues such as visual swirl, a flashback sound, a different colour palette when in flashback etc.
Visual improvements to a large part of the game.
Other minor programming improvements and optimizations
We hope you like the new and improved looks of the game. Please share any feedback that you may have.
Here is a comparision of similar scenes – one from an older build from 2017 and one now. Here’s the older screenshot –
Memories On The Meter has risen in popularity – it broke into top 100 popular games on IndieDB and achieved a rank of 58 of 40350 . This comes within a span of 24 hours within the launch of the IndieDB page. IndieDB is a website for tracking Indie games as well as serves as a community for devs as well as their audience.
This was the rank as last seen.
Be sure to visit our IndieDB page here – http://www.indiedb.com/games/memories-on-the-meter/
Vote for Memories On The Meter on Steam Greenlight here –
This post is regarding my experience at NGDC 2015 – it was a three-day event held in Pune. The first day (November 5th) consisted primarily of workshops and was held at the Pune International Convention Centre, while the remaining two days (November 6th and 7th) consisted of a more varied list of events.
The first day consisted mainly of workshops – the Unity workshop was quite popular and had to be conducted twice to accommodate all who were interested. There were also workshops on design, monetization, funding etc. At the end of the day, all the participants were treated to a party.
The second and the third day were held at the Westin Hotel. Here, there were multiple events, which included –
Some developers were showcasing their in-progress games.
Some organizations that catered to game developers/students were showcasing their products
Nominees of indie game awards were also showcasing their games
School students from various parts of the country were showcasing their entries in a game development competition exclusively for them.
There was also a BYOG competition
Indie devs were pitching to investors as well
Discussions with industry experts on best practises
lunches and socializing events
party at 6th night
And lastly, workshops
What I saw at the event was the future of the gaming industry – games that will hopefully make it big in the future, and the people making them. The best moment was when a school student came running to one of the developers of the game engine Unity, to ask about some future enhancement. He gleefully answered his question. Then he tells his colleague “these guys are the future of the industry.”
Today a new game is announced to be under development at Gamti. The title for the same is yet to be finalized. The base game mechanic is that of a space shooter with a twist. What is the twist ? Well, to find out, you have to keep watching this space.