Gamti Games (44)

MoTM Progress Report, 14 September 2017

In our last post we talked about integration with different kinds of controllers and the ability to switch between them. We are currently working to ensure compatibility with various controllers (such as Xbox One and Xbox 360 controllers, PS4 and PS3 controllers etc.) as well…

'Memories on The Meter' Greenlit - Findings and Plans

Memories on The Meter has been greenlit. Thank you for voting for us and leaving valuable feedback and encouragement. We received feedback - on things we did right and things we could improve upon. Given below are some of the findings and what we intend…

Memories On The Meter rises in popularity - ranked 58 of 40350 on IndieDB

Memories On The Meter has risen in popularity - it broke into top 100 popular games on IndieDB and achieved a rank of 58 of 40350 . This comes within a span of 24 hours within the launch of the IndieDB page. IndieDB is a website…

Memories On The Meter is up for votes on Steam Greenlight

Memories On The Meter is up for votes on Steam Greenlight! Steam is the largest distribution platform for PC Games. If you want to see this game appear on Steam - here's your chance. Go to the Greenlight page and vote for it to appear…

Kanchey

 The word Kanchey is a plural of Kancha - which denotes a glass marble. Also known as Gulli, Antak etc. it is a street game played in countries like India, Pakistan, Bangladesh etc. It is a South Asian game of Marbles. It is mostly played…

Memories on the Meter

Memories on The Meter LogoAbout:Memories on the Meter is a first-person story-driven game that relives a life in the span of a taxi ride. It revolves around choice and consequence, making for varied experiences in different playthroughs. You can view Memories on The Meter's Steam…

Evil Space Fighter

Evil Space Fighter is a Shoot 'em up (SHMUP) that is currently being worked on. The following is a description of what we hope to achieve, and is taken from the announcement page of the game. Ever wondered how it is like to be one of…

Designing Kanchey - How the idea was fleshed out

This post is part of a series on the complete creation process of Kanchey. In this post, we look into the design aspect of it. In the last post, we read about creation of the initial concept. From the very beginning, it was obvious that control…

The trouble with art assets and cohesiveness

A huge problem programming oriented game developers like us face is regarding art assets. They are the yin to the yang of game programming - they complete the experience of the game, and without them there'd barely be a game. So when programmers look at art assets,…

Creating Kanchey - How the marble game was made

Kanchey is a marble game that was released on October 15th, 2014. In this series of posts, I will try to document some of the things that were encountered in the creation of the game, as well as how the game reached its final form.